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Old Apr 10, 2011, 08:33 PM // 20:33   #21
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I use:
Penetrating Attack
Sundering Attack
Prep shot
Needling shot
Expert focus
"find their weakness!"
"I am the strongest"

That way i get to do a great first hit with deep wound.
And I would have to agree with Xenomortis on the IAS. Back in the day, before they changed Asuran Scan, I could kill the master of damage in 3-4seconds, without IAS; with it, I could kill him in 2-3. Now it takes me 6 seconds to kill him without IAS. I know that the master of damage doesn't say much about HM enemies, but I at least felt like I was doing something productive in the team, always killing the target before the warrior could reach it, or before the ele could even finish casting their nukes.

I never liked using triple shot (and/or dual shot) because of it's slow activation time, even with IAS.
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Old Apr 10, 2011, 08:38 PM // 20:38   #22
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In my experience, tho ofc this is a little dated now! (maybe even before the pa/sa "fix"

When i ran a marksmans/prep/glass turret:

Triple shot and dual shot actually LOWERED your overall dps, but increased the spike damage on their recharge.. this leads to having a quick kill then slower kills overall until recharge..

Whereas if you didnt take trip or dual shots you killed overall a little steadier but a little quicker.. Tho i guess this could be rendered obsolete if you deliver more packets with trip and/or dual on the bar over the same time..

But ill say again, this could have been pre fix for activation/aftercast times, MAY be different now...
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Old Apr 11, 2011, 05:40 AM // 05:40   #23
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Quote:
Originally Posted by Amy Awien View Post
I don't care for wiki's, when my own tests show otherwise, my tests take precedence. It's that simple. I got 20 hits in 20 seconds - I don't care one bit about what is written elsewhere, especially not if that is based on impressions someone had when staring at his screen.

A single attack is not interesting, you're looking to chain (and thus queuing) attacks.
Xenomortis is right, IAS does effect 3/4s bow attacks. I am not sure why your test failed to show the effect but it should be there (I can see it clearly with recorded video). Try a more simple chain like 123 (not 12131213)?
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Old Apr 11, 2011, 06:44 AM // 06:44   #24
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When I did my tests they were 1 sec activation and on a 3 sec recharge, which allowed me to chain them together almost indefinitely (with quickshot) - 20 hits in 20 seconds. Mechanics have changed though, with the 3/4 second and aftercast I am uncertain what chain would be representative,
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Old Apr 11, 2011, 11:31 AM // 11:31   #25
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Quote:
Originally Posted by Amy Awien View Post
When I did my tests they were 1 sec activation and on a 3 sec recharge, which allowed me to chain them together almost indefinitely (with quickshot) - 20 hits in 20 seconds. Mechanics have changed though, with the 3/4 second and aftercast I am uncertain what chain would be representative,
Yes, but the test was flawed.
See, a faster activation on an attack skill doesn't mean you're going to get more attacks in over a period of time unless you get an extra auto-attack in, which is unlikely with a bow due to the very slow attack speed.
Basically, the limiting factor in your test was the recharge on your attack skills which are unaffected by an IAS.

How's this:

Test:
Isle of Nameless; number of Quick Shot attacks made on the Master of Damage over 24 seconds - the uptime of Serpent's Quickness, Apply Poison and Rapid Fire.

Skills used: Quick Shot, Rapid Fire, Apply Poison, Serpent's Quickness. Attributes set so both preps have a 24 second duration and SQ has a duration equal to or greater than 24 seconds.

Apply prep and upon completion immediately activate SQ and start spamming Quick Shot:
Spamming Quick Shot under Apply Poison and Serpent's Quickness - 14 Shots.
Spamming Quick Shot under Rapid Fire and Serpent's Quickness - 16 Shots.

Weapon used was a Zealous Hornbow.
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Old Apr 11, 2011, 02:05 PM // 14:05   #26
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Quote:
Originally Posted by Xenomortis View Post
... Basically, the limiting factor in your test was the recharge on your attack skills which are unaffected by an IAS.
I think I see what you mean but I should have seen odd 'restarts' like you can see with Barrage on a fast bow or under IAS.

Quote:
Test:
Quick Shot + SQ, good idea.

How about arcane mimicrying another QS, then under SQ and Rapid Fire? When I do that I get (with a ideo grabber this time) about 1.4 sec / cycle without IAS and 1.2 sec / cycle with 33% IAS - with a hornbow. So, yeah, IAS affects attack speed of skills with a fixed activation time.

A flatbow shows similar results, remarkably since if firing rate influences skill activation cycle I'd expect flatbow to be even faster.
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Old Apr 11, 2011, 05:41 PM // 17:41   #27
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Quote:
Originally Posted by Amy Awien View Post
A flatbow shows similar results, remarkably since if firing rate influences skill activation cycle I'd expect flatbow to be even faster.
The activation time replaces the default attack time - so a Hornbow will spam QS just as well as a Flatbow (hence why a Hornbow is a decent choice for QS spamming).
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Old Apr 11, 2011, 08:35 PM // 20:35   #28
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Yeah, but if attack-time is overruled by activation time then how can IAS have any affect?
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Old Apr 11, 2011, 10:04 PM // 22:04   #29
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Quote:
Originally Posted by Amy Awien View Post
Yeah, but if attack-time is overruled by activation time then how can IAS have any affect?
It effects both. The listed attack time is simply used in place of the default attack time, but both are affected by an IAS.
You can go test that if you wish (you already have).
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Old Apr 11, 2011, 10:52 PM // 22:52   #30
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It's approx. 15% though, not 33%, so there's something else in the equasion, possibly the aftercast is not affected. Assuming this is the case we have:

A: 0.67 * activation + aftercast = 1.2
B: activation + aftercast = 1.4

which leads to

activation = 0.6
aftercast = 0.8

Aftercast is close to the listed 0.75 seconds, but the 0.6 activation time deviates strongly from the listed 1 second.
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Old Apr 11, 2011, 11:25 PM // 23:25   #31
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Remember that your measurements are doomed to be imprecise if you pursue that method due to the latency between your client and the server.
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Old Apr 12, 2011, 06:53 AM // 06:53   #32
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How so? In a chain of hits latency should be cancelled out, but I could use linear regression for better precision.
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Old Apr 13, 2011, 05:50 AM // 05:50   #33
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I'm a newbie to build building, and I just came back to GW after some time to see my scythe build nerfed, and I was wondering if anyone could give me some advice on this:

Prepared Shot
Penetrating Attack
Crossfire
Sundering Attack
Expert Focus
Distracting Shot
Never Rampage Alone
Comfort Animal
Expertise and Marksmanship are at 14 with BM at 3 with the leftover.

The main thing I see wrong is the damage my pet would do with such low BM vs say Dwarven Stability+Lightning Reflexes. Anyone care to shed some expert light?
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